Everyday Utilities
Dice Roller
Roll any number of dice and see the breakdown of your results.
Set the number of dice (1–10) and sides, then roll. The default 2d6 gives results from 2 to 12.
Everyday Utilities
Roll any number of dice and see the breakdown of your results.
Set the number of dice (1–10) and sides, then roll. The default 2d6 gives results from 2 to 12.
A dice roller is a virtual simulator that generates random numbers between 1 and the number of sides on your chosen die. It mimics the unpredictability of physical dice rolls, letting you roll standard six-sided dice, 20-sided polyhedral dice used in D&D, or custom dice with 2, 4, 8, 10, 12, 100, or any number of sides. Each roll is mathematically random and fair.
The tool uses a random number generator to pick a value between 1 and the die's maximum face value. If you roll multiple dice at once, it generates a separate random number for each die and sums them together. The results appear instantly on screen, and most dice rollers keep a history of recent rolls so you can review what was drawn.
| Input | Result | Notes |
|---|---|---|
| 1d20 (one 20-sided die) | Random number between 1 and 20, e.g. 14 | Standard for D&D attack rolls and skill checks |
| 3d6 (three six-sided dice) | Sum of three random numbers, e.g. 14 (rolled 5, 4, 5) | Common in board games and RPG character stat generation |
| 2d10 (two 10-sided dice) | Sum of two random numbers, e.g. 15 (rolled 7, 8) | Often used in percentile rolls when combined as d100 |
Yes. The tool uses a cryptographically secure random number generator, so every result has an equal chance. There's no bias toward high or low numbers.
Most dice rollers allow you to roll as many dice as you want in a single roll. Some may limit very large batches for performance, but 20+ dice is usually fine.
Standard types include d4, d6, d8, d10, d12, d20, and d100. You can also enter a custom number of sides if your game uses unusual dice.
Most dice rollers show recent rolls on screen. Some tools let you take a screenshot or copy results, but permanent saves depend on your browser's storage settings.
2d6 rolls two six-sided dice and sums them (range 2–12), while d12 rolls one 12-sided die (range 1–12). Both can reach 12, but 2d6 favours middle values (7 is most common), and d12 is perfectly even across 1–12.
While the roller itself is fair, we don't recommend using it for money bets. Use it for games, decisions, and creative fun instead.